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Q - - B - Q - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - BLOB +6 HISCORESAVER - BLOB +6 TRAINED AND HI SCORE SAVER INSTALLED BY QUORTHON. ORRIE SUPPLIED BY CALYPSO OR DIDI, I DON'T KNOW WHICH ORRIE I USED. WELL, THANX ANYWAY. - (C)1995 CP VERLAG PRESS JOY 2 SELECT MUSIC/FX AND FIRE TWO STEPS ONE STEP NO DESTRUCTION NO VIOLATION VIOLATION DESTRUCTION REPULSE MORE REPULSE LEFT REPULSE RIGHT REPULSE DOWN - THREE TOP BEST - - AYBANDA^DA/HA PA - . YOU HAVE SURELY BIG - ), BECAUSE THERE IS BIG QUANTITY - . I WILL PROGRAMMED - ANOTHER LOGIC GAME COMING SOON. - AT IT WILL NOT BE PROBLEM P - AND NOW LITTLE GREETS! X - RASTISLAV RISKO - JURO MARTINKOVIC - BRANISLAV GERZO - STANISLAV BALAZ - STANISLAV RADOVIC - RASTISLAV MADAJ - RADOSLAV ZDERKA - BRANISLAV BOTKA - THIS IS ALL OF THIS TEXT - UNLIMITED LIVES? UNLIMITED TIME? DON'T FALL THROUGH HOLES? STARTLEVEL (+/-/RET) : LEVELSKIP WITH C=? SEE END FIRST (NO RETURN)? - MARCEL SASIK ALIAS - IMAIC OF COMMO BAM - ABCD E FGHIJ - .... HALLO ALL PLAYERS OF THE GOOD LOGIC GAMES. AND AFTER SMALL FAMILIAR WITH FACES, WHICH ARE IN THE GAME, I WRITE SOMETHING ABOUT THIS GAME. YOU MUST DESTROYD ALL CUBES, WHICH YOU CAN TO DESTROY. EVRY CUBE HAS DIFFERENT NUMBER OF THE STEPS ON DESTRUCTION. ATTENTION! THERE ARE CUBES WITH BIGGER REFLECTION AND CUBES, WHICH REFLECT TO DIFFERENT COURSE. EVERY LEVEL YOU CAN FINISH DURING CERTAIN TIME. AND NOW MY ADDRESS: IMAIC/COMMO BAM, MARCEL SASIK, OKRUZNA 28/1, 972 51 HANDLOVA, SLOVAKIA. ALL COMMENTS AND OFFER ON THE COOPERATION YOU CAN SEND ON THIS ADDRESS. SEE YOU AGAIN. BIG THANKS BRANSOFT FROM SPECCY FOR THE TRANSLATE ALL TEXT!! -
Q - - - ! - - DX5 - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - CUBIC +7 SHORTED - CUBIC +7 TRAINED AND SHORTED BY QUORTHON IN 1996. I GUESS IT WOULD BE HARD TO MAKE A BETTER VERSION OF THIS GAME, OR??? WELL, ORRIE SUPPLIED BY VIOLATOR, THANX! - 8 _F_E[F[F[E]F]F]E_D_D_D_D - 972 51 HANDLOVA, SLOVAKIA 4 - GAME IS PRODUCT TO ME ( - AND NOW ANY NEWS OF COMMO BAM: 4 - WE ARE STARTING MAKE NEXT S - WE HOPE LIKE YOU OUR GAME CUBIC M - AND NOW ANY GREETINGS TO U - CONGRATULATION !C - YOU HAVE NOW REACHED THE END OF THIS - COOL (?) GAME. NOW YOUR BRAIN IS - PREPARED TO START ROCKET( - YOU HAVE IQ MORE THAN OTHERS. SO AWAIT - MORE GAMES FROM COMMO BAM( - IF YOU WANT CONTACT US. HERE ARE ADDIES: 3 - LUIS/COMMO BAM - HQ V - JURO MARTINKOVIC Z - TISLAVA, SLOVAKIA 2 - THIS END IS ME PRODUCT ) - IMAIC/COMMO BAM - AND MY FAVOURITE CODER MR.SEX - AND OF COURSE ALL OTHERS U - UNLIMITED LIVES? X - UNLIMITED TIME? Y - WON'T FALL INTO SPACE? R - REMOVE ALL FAKE END-BRICKS? M - LEVELSKIP WITH SPACE? S - STARTLEVEL (+/-/RETURN) : 01 L - SEE END FIRST (NO RETURN)? N -
Q - - - - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - DELITE +5 - DELITE +5 TRAINED AND SHORTED BY QUORTHON IN 1996. ORRIE SUPPLIED BY DIDI/LAXITY OR RACOON/HITMEN, I DON'T KNOW WHICH ORRIE I USED... - F9F5F3F0F&F$F FXFUFQFIFEFCF - E9E5E2E0E'E$E EWEUEREIEEEBE - D9D5D2D0D'D$D DWDUDRDIDEDBD - JIMINY AND SCEPTIC PROUDLY PRESENT -DELITE- A PUZZLE EXRAVAGANZA!. SOLO PLAY VERSES MODE USE A JOYSTICK IN PORT 2 TO SELECT GAME AND SCROLL SPEED! BLUE WINS! BAD LUCK PLAYER 2. MAYBE NEXT TIME. GREEN WINS! BAD LUCK PLAYER 1. MAYBE NEXT TIME. !!! TIMEOUT !!! !!! COWARD !!! JIMINY OF SCEPTIC BRINGS YOU A STUNNING -LIGHTS OUT- GAME--- MAKE SURE YOU DONT RUN OUT OF TIME!--- THIS GAME HAS 100 LEVELS OF PUZZLE MADNESS.SEE IF YOU CAN COMPLETE IT.... I CAN (HA HA HA). TRY PLAYING WITH A MATE! ITS TWICE AS MUCH FUN.FEEL FREE TO HACK,CRACK AND TRAIN THIS BASTERD! - UNLIMITED LIVES (BOTH PLAYERS)? UNLIMITED TIME? STARTLEVEL (+/-/RETURN) : LEVELSKIP WITH C=? SEE END FIRST (NO RETURN)? -
Q - - D - - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - DIONYSUS III PREV.+5 - DIONYSUS III PREVIEW +5 TRAINED BY QUORTHON OF AMBIENT. ORRIE SUPPLIED BY CALYPSO, THANX!!!! NOTHING MORE, SCROLL RESTARTS... - BDIONYSUS III DEMO V6 C 1994 THE BIGTIME SOFTWARE COMPANY CODE GRAFIX AND TEST MUSIC BY JASON OF BIGTIME SOFTWARE FINAL MUSIC BEING DONE BY DEAN OF SONIX SYSTEMS THIS VERSION HAS 4 ATTACK WAVES AND 1 LEVEL MAP BUT THE FINAL VERSION HAS A DIFFERENT LOOK FOR EACH AREA AND WAVES FOR EACH AREA THE CODE IS ALL DONE BAR A FEW PATCHES AND THE PRESENTATION IS ALL IN PLACE NOW INCLUDING THE TITLES AND COMPLETION SCREENS AND ALL I HAVE TO DO IS MAKE UP THE LEVELS AND SYNC UP THE WAVES AND BOBS YER UNCLE ENJOY THE DEMO AND I WILL SEND A FINALIZATION AS SOON AS ITS DONE SEE YA LATER - UNLIMITED LIVES? UNLIMITED ENERGY? START LEVEL (+/-) : LEVELSKIP WITH C=? SEE END FIRST (RETURNS)? -
Q - - - T - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - LUNAR BLITZ +2 - LUNAR BLITZ WAS +2 TRAINED IN 1996 BY QUORTHON. THANX TO CALYPSO FOR THE ORRIE. WELL, THIS JUST ONE OF MANY QUALITY PRODUCTS FROM AMBIENT IN 1996, WATCH OUT FOR MORE. NO ONE READS THE SCROLLERS ANYWAYZ, SO THIS ONE RESTARTS HERE... - DEEEEEEFFFFFFGGGGG WANNA HAVE LEVELSKIP WITH C=? - ZWANNA SEE THE END FIRST (RETURNS)? - TTCTC ATETCQASATAV - SCORE 00000000 LEVEL 01 THE BIGTIME SOFTWARE COMPANY PRESENT - PROGRAM,GRAPHICS AND SFX BY JASON KELK MUSIC BY CRACK OF FANTASYS --- FOR MY MUM --- YOUR MISSION IS TO LAND YOUR STARSHIP ON THE ABANDONED LUNAR CITY. TO DO THIS YOU MUST MAKE A RUNWAY BY PLASMA-BOMBING THE BUILDINGS TO THE GROUND LEAVING IT FLAT. TO PLAY PRESS FIRE (PORT 2) OR SPACE - WELL DONE! YOU HAVE COMPLETED ALL 50 LEVELS OF LUNAR BLITZ. WHAT A HERO!! -- PRESS SPACE OR FIRE FOR ANOTHER GO -- -
Q - - R - - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - RED TWENTY PREVIEW+7 - RED TWENTY PREVIEW WAS +7 TRAINED IN 1996 BY QUORTHON. SORRY FOR NOT TRANSLATING THE NOTE, BUT I GUESS NO ONE'S INTERESTED IN IT ANYWAY. THANX TO H-BLOXX FOR THE ORRIE. SCROLL RESTARTS... - UNLIMITED LIVES? UNLIMITED KEYS? UNLIMITED DOLLARS? ALWAYS GUN? GATE ALWAYS OPEN? DON'T GET MAGNETIC? LEVELSKIP WITH C=? - - - - &&&& LEVI AND ALL CROSS PRESENTS! &&&& &&&& A NEW GAME PREVIEV! &&&& RED TWENTY'DEMONSTRATION VERSION OF RED! GENERAL PROGRAMMING'TOMASZ LEWANDOWSKI THANX FOR ADAM MIOSGA%MR$]AK AND NICK TO HELP IN MAKE A GAME! &&&& PREVIEV CREDITS! &&&&&&&& CODE$$$$$$$$$$$$$$$$$$$$$$LEVI &&&&&&&& GFX$$$$$$$$$$$$$$$$$$$$$$$LEVI &&&&&&&& MSX$$$$$$$$$$$$$$$$$$$$$$$$PRI &&&&&&&& PUT LEVELS$$$$$LEVI AND MR$]AK &&&&&&&& DESIGN LEVELS$$$$$$$$$$$$$LEVI &&&&&&&& &&&&&&&& GREETINGS TO &&&&&&&& &&&&&&&& CENTRAX%MR$]AK &&&&&&&& NICK%RAMOS &&&&&&&& SEBALOZ AND TTL &&&& IF YOU ARE READY THEN PRESS FIRE! AND GO WITH THE MISSION! - NNNNVVVV - Z_S]_SN SN]SN^_SZ_S]_SN SN]SN^_SZ_S]_SN SN]SN^_SZ_S]_SN SN]SN^_SZ_S]_SN SN]SN^_SZ_S]_SN SN]SN^_SZ_S]_SN SN]SN^_SZ_S]_SN SN]SN^_ - FOR NOTE! && && - .MR.#AK AND LEVI/CROSS == - GRUPA CROSS WITA WAS W SWOJEJ PIERWSZEJ PRODUKCJI, KT_R< JEST: - NA POCZ<TEK OBS/UGA GRY - JEST ONA BARDZO MA/O SKOMPLIKOWANA: - NACISKAJ<C FIRE ROZPOCZYNASZ GR - - ESC PRZERYWA GR - , GDY JESTE$ W SYTUACJI BEZ WYJ$CIA (TRACISZ JEDNO #YCIE) JEST TO WERSJA DEMONSTRACYJNA, W KT_REJ MO#ESZ POZNA> REGU/Y GRY POKONYWUJ<C KOLEJNO 20 POZIOM_W. JE#ELI CI SI - SPODOBA TO JU# NIED/UGO B - DZIESZ M_G/ NABI> "PRAWDZIW<" GR - RED, W KT_REJ PRZYGOTOWALI$MY DLA CIEBIE A# - POZIOM_W! STRONA 2 - - - ALL CODE: - - GFX: - - MUSIC: - - MADE LEVELS: - - DLATEGO, #E JESTE$MY GRUP<, KT_RA POWSTA/A NIEDAWNO PODAMY NASZ MEMBERSTATUS. CHO> GRUPA ISTNIEJE TAK KR_TKO, TO WSZYSCY CZ/ONKOWIE ISTNIELI WCZE$NIEJ NA SCENIE. PRZY OKAZJI CHCIELIBY$MY POZDROWI> NASZ< BY/< GRUP - , A SZCZEG_LNIE CENTRAX'A!, KT_RY PRZYCZYNI/ SI - DO NASZEGO POWSTANIA (NIE MYLI> Z POWSTANIEM STYCZNIOWYM, LISTOPADOWYM ITP.) I STWORZENIA TEJ GRY, I WIELU INNYCH, KT_RE POJAWI< SI - PO REDZIE! STRONA 3 - - - CODE, GFX - CODE - REAKCJE NA TEMAT NASZEJ GRY KIEROWA> DO: MR.#AK/CROSS LEVI/CROSS S/AWOMIR ZACZEK TOMASZ LEWANDOWSKI UL.PCK 5 UL.OPOLSKA 22A/6 42-600 TARN.G_RY 42-600 TARN.G_RY - 4 SWAPP - NO SWAPP - 100% REPLAY TO ALL - I NEED NEW CTX ! - WRITE TO ME NOW SEE YOU! -
Q - - S - S - - - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - SHOOTOUT +1 ONEFILED - SHOOTOUT WAS +1 TRAINED, ONEFILED AND SHORTED IN 1996 BY QUORTHON. I HAVE ALSO RECODED THE GAME INTRO TO FIT INTO THE MAINFILE, THIS MEANS LESS DEPACKTIME. SOME SLIGHT MODIFICATIONS ARE ALSO MADE TO MAKE THE GAME MORE PLAYABLE. THANX TO VIOLATOR FOR THE ORRIE... SCROLL RESTARTS - DEEEEEEFFFFFFGGGGG WANNA HAVE UNL. LIVES (BOTH PLAYERS)? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Q - - - - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - XAVIER +7 ONEFILED - XAVIER +7 TRAINED, SHORTED AND ONEFILED IN 1996 BY QUORTHON. THE MUSIC IN THE TRAINER MENU WAS ORIGINALLY PLAYED AFTER THE INTRO. THIS IS A REAL ONE FILE VERSION WHICH MEANS THAT YOU CAN WATCH THE INTRO AND THEN PLAY THE GAME WITHOUT HAVING TO RELOAD. THE MEMORY IS QUITE "FULL" NOW, HE,HE. ORRIE SUPPLIED BY CALYPSO, THANX! - -LXARVCOM&TXFIELD? X - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - PRESS FIRE OR RESTORE TO SKIP THE INTRO! -
Q - - - - QUORTHON OF AMBIENT! - PROUDLY PRESENTS : - ZINJ COMPLEX +3! - ZINJ COMPLEX WAS +3 TRAINED, SHORTED AND MODIFIED IN 1996 BY QUORTHON. I MODIFIED IT SO I DON'T NEED TO DEPACK IT AFTER THIS INTRO, COMPARE THE START-UP TIME WITH OTHER VERSIONS!!! THANX TO SPERMBIRD FOR THE ORRIE. SCROLL RESTARTS. - UNLIMITED TIME? UNLIMITED ENERGY? LEVELSKIP WITH C=? - FNOAONOAONFNNNNNNNNNNNNN FX - YYYY PROGRAMMED BY MICHAEL SVENDSEN A GAME BY LOOK-WHAT-THE-CAT-DRAGGED-IN COPYRIGHT 1994 LWTCDI SOFTWARE PRESS FIRE TO PLAY - < == DANISH HIGH QUALITY SOFTWARE FOR THE 64 IN 1993, AN ORBITING SATELLITE PASSING OVER THE SOUTHERN PART OF NORTH AMERICA DETECTED UNUSUAL SIGNS OF HEAT RADIATINGFROM A SMALL AREA IN THE ARIZONA DESERT. BELIEVING THAT THE HEAT RADIATION WERE CONNECTED TO UNDERGROUND CAVES OF HOT WATER, THE U.S. GOVERNMENT SENT A TEAM OF SCIENTISTS TO THE SITE. THE TEAM RE- PORTED BACK OF A HUGE UNDERGROUND COM- PLEX AND DECIDED TO INVESTIGATE. THREE DAYS LATER, DURING WHICH NOTHING HAD BEEN HEARD FROM THE TEAM, A SINGLE SCIENTIST WAS FOUND LYING HALF DEAD BY LOCAL INHABITANTS. HE WAS RUSHED TO A NEAR-BY HOSPITAL, BUT, ALAS, TOO LATE. PARAMEDICS ATTENDING THE POOR MAN WERE ABLE TO QUESTION HIM BEFORE HE EXPIRED. (INTEL REPORT WILL FOLLOW). NOW, IN 1994, IT IS YOUR JOB AS CRACK- SPECIALIST OF THE SECRET AMERICAN ANTI- MAD-SCIENTIST TEAM TO INFILTRATE WHAT ISPRESENTLY KNOW AS THE ZINJ COMPLEX. (ACCORDING TO LEGEND, ZINJ WAS A HIDDENCITY SAID TO EXIST IN THE MIDDLE OF THE CONGO RAIN FOREST. IN THE 13TH CENTURY, RUMOURS OF LARGE BLUE DIAMONDS IN ZINJ WERE FLOURISHING YET NO ONE EVER MANAGEDTO RETRIEVE ANYTHING OF VALUE FROM THE CITY. TODAY, THE LOST CITY OF ZINJ IS COMMONLY KNOWN AS KING SOLOMON'S MINES, OWING TO MR H. R. HAGGARD'S BOOK OF THE SAME NAME). YOU WILL BE EQUIPPED WITH THE LATEST IN MILITARY HARDWARE: THE SUPA-NME-STUN-O-MATIC MARK 3 AND A SAFETY CLOAK WHICH WILL PROTECT YOU FOR A LIMITED PERIOD AGAINST ANY VICIOUS ATTACKS. INTEL SUG- GESTS THAT ENERGY BOOSTERS CAN BE FOUND WITHIN THE COMPLEX. APPARENTLY, THE SCIENTISTS WERE GASSEDWITH A HIGHLY TOXIC GAS WHICH 'APPEARED TO OOZE FROM THE WALLS'. IT IS THEREFOREADVISED THAT ALL HOSTILE ACTIVITY ON THESEPARATE LEVELS IS DISPOSED OF BEFORE THE TIMER RUNS OUT, OR YOU WILL END UP BEING NEUTRALIZED YOURSELF! GOOD LUCK! YOU: MOVEMENT BY JOYSTICK IN THE REAR PORT. PRESS BUTTON TO FIRE A LASERBEAM OUT OF THE HELMET MOUNTED STUN-GUN (AKA THE FLYSWATTER). ENEMY MUTANT: 800 PTS. THESE WILL HOME IN ON YOU AND DEPLETE YOUR ENERGY ON CONTACT. CRATES: THESE ARE LYING AROUND ALL OVER THE COMPLEX. SHOOT THEM OPEN IN ORDER TO REVEAL ONE OF SEVERAL OBJECTS: LIFT PASS: 1000 PTS. NEUTRALIZE ALL ENEMIES AND FIND THIS IN ORDER TO PROCEED TO THE NEXT LEVEL. KEY CARD: 500 PTS. USE THESE TO UNLOCK TITANIUM DOORS. SMILEY. 200 PTS. BOOBY TRAP! AN ENERGY BOOST. DEPLETES YOUR ENERGY LEVEL. - - - - - - - - SCORE: 167700 TIME: 1:33 BACK-PACK: FOUND: ENERGY: - YOU HAVE FOUND A LIFT CARD YOU HAVE FOUND A KEY CARD SMILE! ENERGY UP 12 UNITS BOOBY TRAP!! ENERGY MINUS 8 UNITS - THIS CRATE IS EMPTY AARRRG! OUT OF ENERGY.. SEE YOU IN HELL! - - - - - - - - - - YOU FAILED TO ACCOMPLISH YOUR MISSION THE ZINJ COMPLEX WILL REMAIN A SECRET YOUR SCORE WAS 167700 - - - - - - - - - - - - - - - - - - - - - - - 3 PRESS FIRE! - WELL DONE, MATE! LEVEL 4 OF THE ZINJ COMPLEX IS NOW CLEAR BONUS OF 50.000 PTS. AWARDED - - < == DANISH HIGH QUALITY SOFTWARE FOR THE 64 -
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